Dr. Young Hoan Cho (조영환)

I am an associate professor at the Department of Education in Seoul National University, Seoul, South Korea. I like to play with new technologies, design meaningful learning activities, and investigate how people learn in online learning environments. I believe that people construct their knowledge through active interaction with teachers, peers, and objects. Recently, my research interests include computer-supported collaborative learning, problem-based learning environments, mobile seamless learning, and virtual learning communities. I often work with researchers in other domains like STEAM education, public health, and computer science.

Education

  • Ph.D. in Information Science and Learning Technologies, 2011, University of Missouri (MU), U.S.A.
  • M.A. in Educational Technology, 2005, Seoul National University (SNU), South Korea
  • B.A. in Education, 2002, SNU, South Korea

Professional Experience

  • Associate Professor, Department of Education, SNU, 2017 - present
  • Assistant Professor, Department of Education, SNU, 2013 - 2017
  • Research Scientist, National Institute of Education, Singapore, 2011 - 2013
  • Research Assistant, Center for the Study of Problem Solving, MU, 2006 - 2010

Service

  • 상임이사, 한국교육공학회(Korean Society for Educational Technology), 2017-present
  • Executive Editor, Asia-Pacific Education Review, 2016-present
  • Editorial Board Member, Learning: Research and Practice, 2014 - present
  • Editorial Board Member, 평생학습사회(Journal of Lifelong Learning Society), 2014 - present
  • Editorial Board Member, International Journal for Educational Media and Technology, 2014 - present
  • Associate Director, National Academy for Educational Administrators, SNU, 2014 - present
  • Steering Committee Member, Center for Teaching and Learning, SNU, 2013 - 2014
  • General Secretariat, International Conference on Education Research, Seoul, 2013
  • Program Committee Member, International Conference on Computers in Education, 2012 & 2015
  • Guest editor, Journal of Virtual Worlds, 2012

Awards

  • Award for Best Poster (with Mirye Ok, Sun Young Huh, Hae Ree Cho, Hyun Kyung Lee), International Conference of Educational Technology, Seoul, April 2016
  • 우수연구자상, BK21플러스 미래교육디자인 연구사업단, 2015년 3월
  • Graduate Student Scholar of the Year Award, University of Missouri, April 2011
  • William Elgin Wickenden Award (with Prof. David H. Jonassen), Best Paper Published in the Journal of Engineering Education during 2009, American Society for Engineering Education, June 2010
  • Featured Research Paper (with Prof. David H. Jonassen), Association for Educational Communications and Technology, 2009

Patent

  • Smart Collaboration System (스마트 협력 시스템), 10-2014-0052269

Books

  1. Lim, C., Cho, Y. H., & Kim, S. (2016). Partnerships and innovation for blended learning at Seoul National University, Republic of Korea. In C. P. Lim, & L. Wang (Eds.), Blended learning for quality higher education: Selected case studies on implementation from Asia-Pacific (pp. 211-233). Bangkok: UNESCO.
  2. 곽덕주, 강대중, 박현정, 소경희, 이선영, 정동욱, 조영환 (2016). 미래교육, 교사가 디자인하다 [Teachers design future education]. 파주: 교육과학사.
  3. Cho, Y. H., Caleon, I. S., & Kapur, M. (Eds.). (2015). Authentic problem solving and learning in the 21st century: Perspectives from Singapore and beyond. Singapore: Springer.
  4. Ng, Z. Y., Tay, W. Y., & Cho, Y. H. (2015). Usefulness of peer comments for English language writing through web-based peer assessment. In G. Chen, V. Kumar, Kinshuk, R. Huang, & S. C. Kong (Eds.), Emerging issues in smart learning (pp. 385-392). Berlin: Springer.
  5. Cho, Y. H. (2015). Collaborative learning and 21st century skills. In J. M. Spector (Ed.), The SAGE encyclopedia of educational technology (pp. 128-131). Thousand Oaks, CA: SAGE.
  6. Cho, Y. H., & Hong, S. Y. (2015). Mathematical intuition and storytelling for meaningful learning. In K. Y. T. Lim (Ed.), Disciplinary intuitions and the design of learning environments (pp. 155-168). Singapore: Springer.
  7. 이영주, 조영환, 조규락, 최재호 공역 (2014). 테크놀로지와 함께하는 유의미학습 [Meaningful learning with technology]. 파주: 아카데미프레스.
  8. Jonassen, D. H., & Cho, Y. H. (2008). Externalizing mental models with mindtools. In D. Ifenthaler, P. Pirnay-Dummer, M. Spector (Eds.), Understanding models for learning and instruction: Essays in honor of Norbert M. Seel (pp. 145-160). Springer: New York.

Journal Articles

A. Learning to Solve Problems
  1. 백종호, 정대홍, 조영환 (2016). 과학탐구와 디자인 융합교육 프로그램 개발: 부력의 원리와 수영복 만들기 [Development of convergence education program for scientific inquiry and design: Buoyancy principles and swimsuit design]. 현장과학교육, 10(2), 182-194.
  2. 조영환, 황매향, 김윤강, 김명섭, 홍서연 (2015). 3차원 가상세계를 활용한 학교폭력 문제해결 활동의 효과와 개선점: 활동이론을 적용하여 [Effectiveness and weakness of school-bullying problem solving activities in a 3D virtual world: Application of activity theory]. 교육과학연구, 46(4), 71-97.
  3. Cho, Y. H., Yim, S. Y., & Paik, S. (2015). Physical and social presence in 3D virtual role-play for pre-service teachers. Internet and Higher Education, 25, 70-77. (SSCI)
  4. 조영환, 김윤강, 황매향 (2014). 3차원 가상세계 역할놀이를 통한 초등학교 예비교사의 문제해결력 증진 방안에 관한 사례연구 [A case study on 3D virtual role play for improving problem solving skills of elementary school pre-service teachers]. 교육공학연구, 30(1), 45-75.
  5. Jonassen, D. H., & Cho, Y. H. (2011). Fostering argumentation while solving engineering ethics problems. Journal of Engineering Education, 100(4), 680-702. (SSCI)
  6. Jonassen, D. H., Shen, D., Marra, R. M., Cho, Y. H., Lo, J. L., & Lohani, V. K. (2009). Engaging and supporting problem solving in engineering ethics. Journal of Engineering Education, 98(3), 235-254. (SSCI)
  7. 박성익, 조영환 (2005). 문제의 구조화수준과 표면유사성이 유추전이에 미치는 효과 [The effect of problems’ structuredness and surface similarity between source problems on analogical transfer]. 아시아교육연구, 6(2), 71-94.
  8. 임철일, 조영환, 장선영, 하미리 (2005). 사용자중심설계 모형에 관한 개발연구: 웹기반 문제중심학습을 중심으로 [A developmental study on the user-centered design model for developing online problem-based learning environments]. 교육학연구, 43(3), 231-263.
  9. 조규락, 조영환, 김미경, 성봉식 (2004). Goal-based Scenarios (GBS) 모형을 적용한 웹기반 교육용 컨텐츠의 설계 및 개발연구 [Design and development of WBI contents: A goal-based scenarios model]. 컴퓨터교육학회 논문지, 7(5), 9-21.
B. Collaborative Learning
  1. 임혜숙, 조영환 (2017). 음악실기교육에서 성취목표지향성과 그룹연습이 학습자의 만족도와 자기효능감에 미치는 영향 [The effects of achievement goal orientation and group practice on student satisfaction and self-efficacy in music performance education]. 음악교육연구, 46(4), 129-152.
  2. 조영환, 설보연, 이현경, 강다현, 조애리 (2017). 클라우드 컴퓨팅 기술을 활용한 협력적 문제해결에서 자기조절과 그룹조절 활동 탐색 [Exploring self-regulation and group-regulation in collaborative problem solving with cloud computing technology]. 교육정보미디어연구, 23(3), 345-371.
  3. 이현경, 조영환, 강다현, 설보연 (2017). 컴퓨터 기반 협력적 문제해결에서 그룹조절 활동에 따른 군집별 학습과정과 결과 [Learning process and outcomes of group regulation clusters in computer-supported collaborative problem solving]. 교육공학연구, 33(3), 625-652.
  4. Cho, Y. H., & Lim, K. Y. T. (2017). Effectiveness of collaborative learning with 3D virtual worlds. British Journal of Educational Technology, 48(1), 202-211. (SSCI)
  5. 옥미례, 조영환, 허선영 (2016). 초등 디자인 교육에서 동료평가를 위한 학습자 지원전략 개발 및 적용 [The development and application of learner support strategies for peer assessment in elementary design education]. 교육과학연구, 47(2), 23-52.
  6. 조영환, 박현정, 김정연, 석유미, 이신혜 (2015). 온라인 토론 촉진을 위한 피드백의 역할 탐색[Exploring roles of feedback to facilitate online discussion]. 아시아교육연구, 16(2), 289-313.
  7. Cho, Y. H., Ding, N., Tawfik, A., & Chávez, Ó. (2014). Computer-supported collaborative concept mapping for learning to teach mathematics. Journal of Applied Instructional Design, 4(1), 21-33.
  8. 조영환, 홍서연, 이정은 (2014). 예비교사를 위한 3차원 가상세계 역할놀이에서 학습자 간 상호작용에 관한 탐색적 연구 [An exploratory study on learner-to-learner interaction in a 3D virtual role-play for pre-service teachers]. 교육정보미디어연구, 20(1), 27-50.
  9. Cho, Y. H., & Lee, S. E. (2013). The Role of co-explanation and self-explanation in learning from design examples of PowerPoint presentation slides. Computers and Education, 69, 400-407. (SSCI)
  10. Cho, Y. H., & Cho, K. (2011). Peer reviewers learn from giving comments. Instructional Science, 39(5), 629-643. (SSCI)
  11. Cho, Y. H., Lee, J., & Jonassen, D. H. (2011). The role of tasks and epistemological beliefs in online peer questioning. Computers and Education, 56(1), 112-126. (SSCI)
C. Instructional Design (Online Learning)
  1. 성지현, 조영환, 조규태, 허선영, 양선환 (2017). 학습자 중심 교육에서 디지털교과서의 역할 탐색 [Exploring the roles of a digital textbook in learner-centered education]. 교육정보미디어연구, 23(4), 831-859.
  2. Park, Y., Sung, J., & Cho, Y. H. (2017). Exploring online learning profiles of in-service teachers in a professional development course. Educational Technology International, 18(2), 193-213.
  3. Rha, I., Lim, C., Cho, Y. H., Choi, H., Yun, H., Yoo, M., & Jeong, E. (2017). Developing a national data metrics framework for learning analytics in Korea. Educational Technology International, 18(1), 1-25.
  4. Suk, Y., Cho, Y. H., & Jeong, D. H. (2017). Profile analysis of elementary school students' smart device usage. Educational Technology International, 18(1), 27-47.
  5. 조영환, 허선영, 최효선, 김정연, 이현경 (2015). 고등교육 분야 온라인 학습 연구의 동향: 생태계적 접근 [Research trend of online learning in higher education: an ecological approach]. 교육공학연구, 31(4), 725-755.
  6. 이창윤, 조영환, 홍훈기 (2015). 감성측정 테크놀로지의 교육적 활용방안 탐색 [Educational use of emotion measurement technologies]. 한국콘텐츠학회논문지, 15(8), 625-641.
  7. 최효선, 조영환, 유명순 (2014). 건강증진 메시지 디자인 원리의 중요도와 실행도에 관한 탐색적 연구 [An exploratory study on the importance and performance analysis of health message design principles]. 한국콘텐츠학회논문지, 14(6), 307-318.
  8. 조영환, 최효선, 유명순 (2014). 핵심정보 중심 건강 메시지 디자인을 위한 웹진 내용분석 [Content analysis of webzine for gist-based health message design]. 한국콘텐츠학회논문지, 14(2), 192-204.
  9. 심민선, 조영환, 최효선, 손희정, 주영기, 유명순 (2013). 핵심정보 중심의 건강증진 및 보건교육 메시지 구성 원리 [Gist-based message design principles for health promotion and public health education: Explication of Fuzzy Trace theory]. 보건교육건강증진학회지, 30(5), 189-199.
  10. Cho, Y. H., & Jonassen, D. H. (2012). Learning by self-explaining causal diagrams in high school biology. Asia Pacific Education Review, 13, 171-184. (SSCI)
  11. 박성익, 조영환 (2005). 원격교육매체에 대한 학습자의 인식 분석: 다차원 척도법을 적용하여 [Learners’ perception of distance education media: Using multidimensional scaling methods]. 열린교육연구, 13(2), 115-137.
D. Teacher Education
  1. Caleon, I. S., Tan, Y. S. M., & Cho, Y. H. (2018). Does teaching experience matter? The beliefs and practices of beginning and experienced physics teachers. Research in Science Education, 48(1), 117-149. (SSCI)
  2. 박나실, 우한솔, 박유진, 장도현, 조영환 (2017). 교사의 인문적 역량에 관한 요구도 조사 [A study on teachers' needs of humanistic competences]. 한국교원교육연구, 34(3), 201-219.
  3. 박세준, 성지현, 최상복, 이윤식, 곽봉종, 황진숙, ... 조영환 (2017). 미래 핵심역량 기반 수업실천에 대한 교사의 군집유형별 특성과 교사교육에 관한 요구도 [The differences of teachers' characteristics and professional development needs according to cluster types based on instructional practice for future core competencies]. 교육정책연구, 1(2), 135-157.
  4. Yim, S. Y., & Cho, Y. H. (2016). Predicting pre-service teachers' intention of implementing peer assessment for low-achieving students. Asia Pacific Education Review, 17(1), 63-72. (SSCI)
  5. Cho, Y. H., & Huang, Y. (2014). Exploring the links between pre-service teachers' beliefs and video-based reflection in wikis. Computers in Human Behavior, 35, 39-53. (SSCI)
E. General Education
  1. Koh, E., Cho, Y. H., & Caleon, I. (2015). Learning and instruction research in the Asia-Pacific region from 2002 to 2011: Examining trends, authors, and institutions. The Asia-Pacific Education Researcher, 24(4), 719-730. (SSCI)
  2. Kim, Y., & Cho, Y. H. (2014). The second leap toward "world class" education in Korea. The Asia-Pacific Education Researcher, 23(4), 783-794. (SSCI)
  3. 신종호, 조영환, 이규민, 이현주 (2006). 신경과학, 교육심리, 인지심리 연구를 통해 본 뇌기반 교육의 타당성 [Study on the validity of brain-based learning evaluated through research in educational psychology and cognitive neuroscience]. 아시아교육연구, 7(4), 87-109.